What’s the scaling bottleneck? If you made a local-first, P2P version of Figma what would break first? For a company of like 50 people, I doubt you’d have more than 100GB of data so it should fit on everyone’s computers. The P2P syncing part seems solvable, even if you need a centralized handshake server somewhere. And from the user perspective I don’t see why the UX couldn’t be identical, so it’s all the same to them.
It seems like the real bottleneck is something else.
It seems like the real bottleneck is something else.