> If you have any animations you're going to want to blend them.
Yes, if 3d skeletal animation is a central feature of your game it’s not a big deal to spend time making a good system that works for you.
> you're probably going to want to use IK
Plenty of 3D games with 3d animation don’t have IK
> for procedural animation.
Wow your game has 3d procedural animation! That better be the main feature right?
The reason I’m so skeptical is a feature has cost whether it’s written in the engine you use or not. You have to do work to make your content look good for IK, and for an indie games that’s critical resources to invest in that.
For most games, spending time tweaking rigs for IK is not going to make your product better.
> You have to do work to make your content look good for IK, and for an indie games that’s critical resources to invest in that.
This is the entire point of using an engine. You can spend time on the content instead of coding features that aren't unique. Suddenly many types of content are far less costly.
Yes, if 3d skeletal animation is a central feature of your game it’s not a big deal to spend time making a good system that works for you.
> you're probably going to want to use IK
Plenty of 3D games with 3d animation don’t have IK
> for procedural animation.
Wow your game has 3d procedural animation! That better be the main feature right?
The reason I’m so skeptical is a feature has cost whether it’s written in the engine you use or not. You have to do work to make your content look good for IK, and for an indie games that’s critical resources to invest in that.
For most games, spending time tweaking rigs for IK is not going to make your product better.