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> "Spatial Audio" is "simulated" surround. Apple is undoubtedly using its engine to pan the audio as you move around in this example, but the main point is to market Dolby Atmos as useful with only two speakers.

Apple Music marks Dolby Atmos and Spatial Audio separately. They are not the same experience for the listener. They do work well together.

Since we only have two ears, a degree of our surround cue comes from where the sounds are when we move our heads.

Apple's "motion tracking in space" spatial audio implementation taps into that to an uncanny degree, because your own motion is not simulated. Real motion in real space results in a real sound difference from the sound model that, you're right, is simulating how that motion should sound relative to the origin.

As a listener, you start to forget the sound isn't centered out there on the anchor point, and then you start thinking the surround sounds are really surrounding you...

Here are two different explainers:

- https://appleinsider.com/articles/21/05/18/apples-spatial-au...

- https://www.gearpatrol.com/tech/apple-spatial-audio-vs-dolby...

Note that I disagree with the second explainer's final section that surround sound speakers like Sonos are the same "spatial audio" as the motion tracking sound modeling Apple is doing.

I agree with the first explainer that Apple's Spatial Audio is a system that takes advantage of the gyroscopes and sensors in the listening device and headphones to, yes, “simulate” a 3D listening space that stays static as you move your head.



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