I understand tech reviewers and journalists raving about having something to do on planes, as they probably spend an awful lot of time there. Then perhaps sales people also flighting on company's dime.
But regular people don't spend much time on planes, and many of them don't need it to be an entertaining or efficient time, they can just spleep if the flight is long enough (I can't imagine lugging along a luggage the size of the Vision Pro for just a 2 hour flight)
In particular the plane staff won't let you tune completely out if you're awake: the whole safety sequence , take off and landing, turbulences, the in-flight meal, all the guidance for international flights, your neighbours when you've pulled the middle seat etc.
Many regular people bought tablets, expensive noise canceling headphones and other hardware with the express purpose of using it on a flight 2-6 times (1-3 round trips) a year. Of course, it gets used outside of a plane too - but that applies to VR gear just as well.
If they can get the price below $1500, I'm sure many regular people will buy it even if they fly less than 10 times a year.
To me this is the most intriguing part of it all.
I understand tech reviewers and journalists raving about having something to do on planes, as they probably spend an awful lot of time there. Then perhaps sales people also flighting on company's dime.
But regular people don't spend much time on planes, and many of them don't need it to be an entertaining or efficient time, they can just spleep if the flight is long enough (I can't imagine lugging along a luggage the size of the Vision Pro for just a 2 hour flight)
In particular the plane staff won't let you tune completely out if you're awake: the whole safety sequence , take off and landing, turbulences, the in-flight meal, all the guidance for international flights, your neighbours when you've pulled the middle seat etc.