Oh cool so this is kinda how one might debug why a program isn’t running on arm. I have a Unity Linux build that I can’t get running inside a container. Unity mono is trying to make a system call that isn’t available, even after passing in the amd64 flag to docker when running the container.
I haven’t debugged it because I found a work around (enable development mode, change build settings so mono isn’t used). I should return to it at some point, just to learn more.
I haven’t debugged it because I found a work around (enable development mode, change build settings so mono isn’t used). I should return to it at some point, just to learn more.