Correct, but "non-determinism" is a misnomer used in programming language theory to refer to generators and pervasive backtracking. Prolog, Icon, jq, etc. -- all fully deterministic, but known as non-deterministic owing to the pervasive generators and backtracking.
It is not a misnomer. You can use generators and backtracking to simulate non determinism. That means the simulator plus non deterministic algorithm are deterministic but the algorithm is not.
The idea in Prolog and such is that you write "goal-seeking code" and it "magically" obtains the correct answer by brute force but without the brute force being syntactically/lexically apparent. But it's still brute force. It's a catchy name, but it's not accurate. It might be more accurate if "simulation" were part of the name.
As presented in the slides it's obvious that it's a generator-paradigm, thus like Icon etc. It's really just a way of making iterators very fundamental in the language. It's deterministic and you are assume to understand that. The "PROLOG style goal searching" is probably less relevant here.
How? The slide deck calls it a "lenient" evaluation order, and doesn't really say how to make an explicit choice of what cases should be tried first. So it seems to have all the same problems as naïve Prolog.