Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Interestingly, early versions of MacOS 10 supported this as a hidden feature. It never really worked properly.


It has never worked properly on windows either, but that hasn't prevented microsoft from shipping it. In fact, for a long time they didn't support per-monitor DPI awareness in the OS, so people with mixed DPI multi monitor setups had applications render at the wrong size or blurry when they moved them across. This was fixed in one of the windows 10 feature updates, and after that it was a patient wait for software to implement support for it. I believe MS Office 2019 was the version where it finally got correct support for it.


When the MMO Star Wars: The Old Republic launched, I tried the beta and kept having issues where it would launch to a black screen, wait, and then crash.

Someone, somewhere, figured out that the game only runs properly if you have the text scaling at 100%; I had it at 150% because I was playing on a TV and the screen was unreadable at 100%.

I have to wonder what Microsoft did with text scaling that it broke a DirectX game.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: