But that’s really a gross view of human behavior. Commodification is what allows us to build functional societies, and I am glad we discovered it, but it is absolutely antithetical to the things which sit at the core of human experience.
Love, joy, excitement, mourning, creating art, singing and dancing… All of these are unconditional, intimate, and creative acts.
When they are turned into slot machines and side hustles they lose their humanity. There is nothing creative about the 50,000th “influencer” joining social media platforms to shill their low-grade reaction videos or porn or other entertainment cruft.
Most of the 60’s era liberation was a matter of being free to create in one’s chosen way, or with one’s desired people. Commodification, OTOH, is about extracting value from lonely people to enrich a vanishingly small minority of platform builders and “content creators”.
Commodification is an extremely alien form of “liberation” when compared with drug legalization or interracial marriage or what have you.
Yes, yes, the same old story. The exact same things has been said by the previous generations about books, comic strips, radio, television, computer games, etc...
Ok..? In the case of computer games, I don't think unfettered use is a good thing.
This isn't "juvenoia", I was born in and am living in this generation.
The vast universe of freely available junk and time wasters available now is a radical shift from even my early childhood, when there were distractions, but they were not purposely made addictive by teams of psychologists and programmers to increase the profits of huge corporate advertising behemoths (à la TikTok, Instagram, YouTube, etc.).
> The vast universe of freely available junk and time wasters available now is a radical shift from even my early childhood, when there were distractions, but they were not purposely made addictive by teams of psychologists and programmers to increase the profits of huge corporate advertising behemoths
If you were born in and living in this generation, for any living generation younger than maybe the Baby Boomers, that's only even potentially technically true because the teams optimizing stickiness of entertainment of all kinds including youth entertainment, didn't involve programmers (in the computing sense) until fairly recently. But they absolutely have for a long time included psychologists, and the have been serving the intereste of corporate behemoths including in the advertising field.
The point I'm making is that the scale of this is unprecedented. If you wanted to read comic books or watch TV or smoke cigarettes, there were effective physical limits. Yes, people ruined themselves with addictions then, too. But now, every person I know has a slot machine in their pocket they can pop out and get a dopamine hit by using. And it is never-ending.
You can binge watch or binge on social media or binge on anything, with unlimited supply. It's completely unprecedented.
I notice little compulsive ticks in myself now too — they're hard to escape. I have many friends I only contact through WhatsApp or Instagram. That pulls me into my phone and a nightmarish sea of influencer garbage every time I want to talk to someone. It sucks!
Love, joy, excitement, mourning, creating art, singing and dancing… All of these are unconditional, intimate, and creative acts.
When they are turned into slot machines and side hustles they lose their humanity. There is nothing creative about the 50,000th “influencer” joining social media platforms to shill their low-grade reaction videos or porn or other entertainment cruft.
Most of the 60’s era liberation was a matter of being free to create in one’s chosen way, or with one’s desired people. Commodification, OTOH, is about extracting value from lonely people to enrich a vanishingly small minority of platform builders and “content creators”.
Commodification is an extremely alien form of “liberation” when compared with drug legalization or interracial marriage or what have you.