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> Android has not caught up with the idea that anything is precious.

I don't know what your brand or last device with this problem was, but there's a reason https://dontkillmyapp.com/ exists. Most of the battery issues were solved years ago with Android 6 (and then the situation improved with 7 and 8).

An focused application (or applications, in split view) is able to drain the battery, but that's just intended behaviour. You wouldn't be able to use a battery app or play a mobile game like pokemon Go if the OS would limit the current application.

I've only experienced the overheating problem on some midrange to cheap (<€200) Android devices, but that's usually because of the cheap, inefficient SoC that's found in the bottom of the spec sheets.

My phone saves battery to the point of killing background apps that I don't want killed. Luckily, I can turn that shit off, though Xiaomi has three different ways to make sure background apps don't get killed that I need to work through.



It’s barely related, but it makes me smile slightly that Pokémon Go is still the cross-platform standard bearer for excessive battery drain even five years after launch.




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