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Did you have problems with SketchUp generating messy topology?

That's been the typical argument I've heard from artists against using it in production.

When I say "in production", I mean to generate data that is read into a game engine (and thus needs to meet stringent constraints), as opposed to data that is used to generate non-simulation images (e.g. concept art).



As a game developer, I'd expect the SU stuff to require considerable cleanup in Maya or Max. That said, I can see its use in concept and design.




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