Did you have problems with SketchUp generating messy topology?
That's been the typical argument I've heard from artists against using it in production.
When I say "in production", I mean to generate data that is read into a game engine (and thus needs to meet stringent constraints), as opposed to data that is used to generate non-simulation images (e.g. concept art).
That's been the typical argument I've heard from artists against using it in production.
When I say "in production", I mean to generate data that is read into a game engine (and thus needs to meet stringent constraints), as opposed to data that is used to generate non-simulation images (e.g. concept art).