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If he only was talking about his own art, then fewer people would be rubbed the wrong way. However, at regular intervals throughout this article, he feels the need to accuse his critics of also disliking other games with simple art. I think it's these quotes in particular that are the most pitchfork-worthy of the lot:

- (Screenshot of Ultima V) - "This is what looks normal to me"

- "Queen's Wish has a very retro square-tile top-down view, reminiscent of old Ultima games, old Pokemon games..."

- (Screenshot of Baba is You) - "If a game that looks like this can be a hit, maybe there can be room for me?"

- (Screenshot of Atari Adventure) - "If you don't like it, maybe the problem is you."

Apart from maybe(!) Atari Adventure, all of those games look far better than Queen's Wish. Even Ultima V shades one side of its walls, something none of his games have accomplished based on these screenshots.

It's an insulting strawman to say that the people criticizing his art would also reject these other games with simple art. It's also insulting to the artists who worked on those games, producing better results in a similar budget. Maybe the insult is unintentional, because he genuinely can't tell the difference himself. But if that's the case, he should just admit that, rather than hiding behind his choice to use a top-down perspective.



> Even Ultima V shades one side of its walls, something none of his games have accomplished based on these screenshots.

It's the hundreds of tiny details like this, that make for great design and good art, regardless of how retro the medium is. That's what this guy seems to be utterly blind to, and it really rubs against people who DO like to spend the effort and time on such tiny details to get the design just right ... only for this guy to call it "looks good enough for me" and then imitate it badly.

Just stick to the business explanation, because there's nothing wrong with running a business on shitty art.




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