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Yeah, I think the biggest problem with his games (and I only know them from the screenshots) is in art direction.

He compares it to Baba is You, and while that game's art is technically simple, its consistent aesthetic and style sells it.

Meanwhile, in his screenshots, the visuals seem dated and inconsistent. I don't think it's a problem with the quality of the assets, but in art direction, and like he said, that's on the developer.



When playing Avadon I recognized assets that were reused from the Exile series. Literally decades-old art. This is all minor stuff like leather gloves and other items, but it contributes to the lack of consistency.




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