The problem is, designers can't implement changes themselves and developers won't work with designers long enough to actually implement new interface. For this you need a VERY motivated developer/designer hybrid and this is very hard to come by.
I know this because I am a developer and have a very good designer friend.
Why not do some inspirational sketches and videos and see if the ideas actually convinces someone.
Or maybe UX as a separate role only works in hierarchical organisations where you only have to convince a few people that maybe don't care that much, don't have to do the work themselves, and might not enjoy thinking out things on their own, just saying...
What do you mean? I find it a pleasure to work with the Designers. Even though they are paid by RedHat, as a volunteer contributor I feel I have good discussions with them and am happy to implement proposals. They follow up and seem genuinely happy about your contributions.
Do you mean the conclusion that it was in hindsight regarded as a good step forward?
You do know that we, the GNOME application developers, spend a lot of time supporting both MATE and unity to give people the best experience no matter which shell they use, right?
Do you feel excluded by our work?
It'd be better to get people to read "Don't make me think". The concept of doing budget usability testing every month could help a lot of projects.
And with current technologies I'm sure you could set it up to be all remote with volunteers who'd like to help or use the help of their family members.
Find 2 or 3 random people and ask them to do some task while describing their thought process. Get your devs to watch the recording, notice what's not easy to understand in their UI and make it a priority to resolve.