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I think the answer will lie somewhere closer to social psychology and modern economics than to anything in software engineering.

The vogue for artificially-short sentences removes not just shape and color, but also logical relationships. Writers and readers are unburdened of tracing chains of cause-and-effect or the dreaded wondering "why". It's part of the larger societal craving to shrug off reality and one's place in it.

I definitely agree there is a strong element of this, especially in the last few decades.

Perhaps it is also due to a widening of the audience that can provide literary criticism back to the author. Only the educated wealthy individuals with connections could offer critiques in the Victorian era of fiction; now it is anyone with a social media account. Judging by the failure of widespread peer review in "hype" research fields, I'm not sure this is a good thing.


Ancestral Americans really do not have a "spiritual world," in my opinion, as acquisitiveness and power games suffuse even our churches, spiritual movements, and fraternal societies. The emptiness you delineate is very integral to the long-term American experience. As a reaction, addictive and manic personalities are endemic.


You reminded me of that experiment a social media influencer did earlier. American Christian churches refused to provide her with help, but other religions did.


Those churches referred her to food pantries that were funded and operated by donations and volunteers from multiple churches.

They help people so often that there are entire subsets of organizations dedicated to different areas of need. Food, housing, disaster relief, clothing, rehab, women’s shelters.

One church in North Carolina that wasn’t involved with a local food pantry did just help her directly.

In order to ignore all that you’d almost have to think that the social media influencer was just trying to get attention…


I think the saying is "missing the forest for the trees.[1]"

Referring someone to another food bank or resource is not addressing or owning the immediate problem, which is what the experiment showed. Those organizations failed at their primary objective and instead of re-evaluating why they failed they hid behind process and procedure and how they were being tricked since it wasn't a "real" problem.

There was a proper way to handle this situation as anyone who has worked or called into customer service or tech support where their issue was addressed no matter what the internal structure of the organization was.

[1] https://www.merriam-webster.com/dictionary/miss%20the%20fore...


"Wood for the trees" is how I know it, since "wood" has a double meaning of a small forest and the material.

It almost makes you wonder who religion is for.

https://julieroys.com/tiktok-experiment-most-churches-give-m...


> It almost makes you wonder who religion is for.

Roleplayers. People who want to LARP they're Christians, while in practice they don't behave like them when the situation arises.


That sounds like a one-off anecdote. For my anecdote, when the government was shutdown and people on food stamps needed help, I counted 8 churches in my neighborhood serving meals to an influx of people, which aligns with my experience throughout my entire life. Maybe some churches don't help people as much as they should, but that seems to go against a core philosophy of the church and my experience with dozens of churches across America.

You and those politicians understand their job descriptions very differently.


These scrapers can bring a small website to its knees. Also, my "contribution" will be drowned in the mass, making me undiscoverable. Further, I can't help fearing a nightmare where someday I'm accused of using AI when I'm only plagiarizing myself.


"Glory to God in the highest, and on earth peace, good will toward men."


Reading some of the translations for the quoted verse, it's really interesting how so many different sentiments can be expressed with very little changes of words/phrasing.

“Glory to God in the highest, and on earth peace among those with whom he is pleased!”

"Glory to God in the highest, and on earth peace, good will toward men."

“Glory to God in the highest, and on earth peace to men of good will.”

https://biblehub.com/luke/2-14.htm


There are 2 competing textual varients in the Greek sources. The word for "good will" (eudokia) shows up in the nominative and the genitive. If it's genitive it modifies humankind if it's nominative it's parallel to the first half of the sentence meaning, in Heaven let there be glory to God, on Earth let there be good will to humankind.

That was fun! I read that verse earlier today and I didn't know about the version with genitive case.


I think I do prefer the KJV here. Has the classic familiarity.

The ESV is the translation I have used since it came out for personal reading and study, though.


> it becomes an issue when my product owner tells me that I need to do some funny dynamic thing

Okay, but on the other hand maybe you should do the right thing and say no.


I agree that one should push back, but I suspect we have different notions of when to do that (which is fine, my approach here is not fixed in stone). Making a page needlessly dynamic would be a concern for me if it violates business rules or for whatever reason harms the overall system. But if it doesn't do that, and it genuinely does make the business and users happy, then I'm happy to do it and then get a bit of leverage to take some time to tackle tech debt that needs addressing on the backend.


> it genuinely does make the...users happy

But you have no idea if it does that, you just have the word of the PO who's not actually building anything, they're at best just copying what others are doing (ie being derivative) or at worst just doing guesswork.

How about offering an alternative: a UI/UX that takes the web as it is, a primarily document-based format with navigation and data entry? A lot of cool stuff can be built on top of that.


The lengths we will go to avoid writing a proper desktop application.


because there is no proper UI library that does cross platform as well as the web


Not just UI. I just wrote a KDE Plasma 6 widget for systemd-networkd / networkd and it was a nightmare.


Why? Give more details please


What about QT? I've used that in the past and it's really good for native apps.


We are using it for our apps, but I can see why people do not use it for new projects:

1. The state of C++ is not great. Few developers, C++ footguns, complicated build systems, and generally slow progress, see my https://arewemodulesyet.org/

2. How Qt presents and licenses itself. Either you go LGPL or you have to pay big money for a commercial license, which will then infect all other apps as well. For example, when you have two Qt apps that talk to each other you must license _both_ commercially.

3. The split of Widgets and QML makes the ecosystem fragmented, because Widgets will never die. Even the Qt devs themselves are split about this. You can see this when example code for a new feature uses Widgets. QtCreator is also a nice example, where they reverted some new QML code quite a while ago and have not substantially added any new QML code since then.

4. Tooling: We use QML for everything and the tooling is not great. The language server is still super flaky and breaks, and developer tooling like the Chrome Dev Tools is virtually nonexistent.

5. Packaging is still also not great but has gotten better in the last few versions where Qt creates a deployment cmake script for you, but you still need logic for your own (vcpkg) packages.


Indeed, I wrote my note-taking app using Qt with QML: https://get-notes.com



That is both .NET stuff, Wails is one of various Go options.


But we want the web into the desktop, not the desktop into the web.


My cross platform application written in C#/.NET and Avalonia strongly disagrees with this crazy assertion.

I can also think of QT and GTK for other languages too.


There are quite a few. Qt, React Native, Xamarin, and Flutter come to mind.


Those are not native (on desktop) in any sense of the word. They don't use native controls. For that, you want WX or SWT, but those come with their own sets of problems.

On Windows, it's not even obvious what native is any more, even Microsoft just uses Web views. Mac is a bit better, but there are still 4 UI libraries to choose from (AppKit, UIKit through Catalyst, native SwiftUI and Catalyst SwiftUI).

I'm personally a fan of AppKit and Win32, but those are "dated" apparently.


I am working on the UI library and bindings for Go. Still not finished, but currently, the same app can be compiled for Win32, Cocoa, GTK2, GTK3, GTK4, Qt5, Qt6, and Motif. There is a web browser control, a GL canvas, and a regular canvas. I still work on the native table control, though.

https://github.com/gen2brain/iup-go


Does IUP have a table control? I looked at the IUP website and didn't see one.


Treeviews are where the rubber meets the road, IMHO.


Impressive work!


IUP has custom-drawn controls for tables and cells (additional controls), and it uses another CD (canvas draw) library for that, not internal IUP Draw functions. I also started rewriting that to use the core IUP drawing functions instead. I also added a few more drawing functions, for rounded rectangles, bezier curves, and gradients. But ALL drivers, including Motif, have native table controls, so I really want to add one. Edit: Also, the GLcanvas control now has an EGL driver, with native Wayland support for GTK3, GTK4, and Qt6 (needs private headers). I modernized a bit of everything, added support for APPID, DARKMODE, etc. Linux uses xdg-open rather than hardcoding browsers. Win32 driver is not using the Internet Explorer web control but the WebView2 with custom loader, on GTK, you do not have to worry about the WebKitGTK, it will find the correct library with dlopen, etc, etc. But, there is still a lot to do.


Native is what comes from the platform vendor, secondly anything using native graphics APIs to render instead of shipping a browser on top.

Web is only native on ChromeOS and WebOS, because they don't have anything else as UI technology.


Qt Quick Controls, React Native, and Xamarin.Forms all generate honest-to-god native controls. E.g. Cocoa, Win32 or Windows Presentation Forms, etc.


gp was using a more restrictive definition of "native controls". I.e. "o/s builtin UI controls" vs "framework canvas painted elements".

For Windows, "native" would be the classic Win32 UI "common control" elements from "Comctl32.dll"[0] that is directly used by older GUI frameworks such as Windows Forms. Those map to classic Win32 API CreateWindow(L"BUTTON", ...). In contrast, the newer frameworks of WPF and Xamarin Forms and Qt Quick "paints controls on a canvas" which are not "native" and makes every app UI look different instead of standardized "look & feel" of common controls.

But others include custom-canvas painting UI objects as "native" -- as long as it's not Electron.

[0] https://learn.microsoft.com/en-us/windows/win32/controls/com...


It's worth noting that some cross-platform toolkits are non-native in the strict sense, but mimic each platform's native controls.

This is harder to get right than one might think; small differences in text rendering look very much alien to me, and user input handling that isn't exactly the same as the platform's native conventions will make me stumble every time I perform common operations.

In my experience, Qt does an excellent job with this. It's not technically native (except on KDE and other Qt-based desktops), but it looks and feels right, or so close that I find it comfortable and well integrated with the rest of each platform I've tried. I haven't found any other cross-platform toolkit to match Qt in this area, so that's what I use for now.

Some day, I hope we'll see an alternative that accomplishes this at least as well as Qt, while being more flexible to license, easier to bind to other languages, and better at memory safety. (It's written in C++.) There seems to be renewed interest in GUI toolkit development lately, perhaps fueled by the excitement for newer languages like Zig and Rust, so perhaps I'll get my wish.


I've never used Qt Quick so I learned something new. It's like Flutter then.

React Native and .NET MAUI/Xamarin.Forms use real native UI widgets - WinUI on Windows and AppKit on macOS.


QT will mimick Win32 and Cocoa just fine.


Assuming you use Qt Widgets.

As far as I can tell, Qt Quick doesn't have anything like the same set of polished widgets that integrate nicely into the target platform. It's been this way for years, they just don't seem interested in implementing them.

https://doc.qt.io/qt-6/qtquickcontrols-examples.html


I wouldn't exactly call Flutter native. It uses its own rendering engine and doesn't necessarily behave like operating system native controls. It is not really different from using electron.


Using electron at least uses some UI primitives from chromium. Flutter has thrown away all the usability and robustness of existing components and just reimplemented everything. It absolutely is different from electron


"Native" seems to mean different things to different people. I'm mostly with you on this, but the tides are turning. In any case, the other 3 do use real native widgets.


What are the Linux native controls?

GTK and KDE controls are native to GTK and KDE.


Sure, but GTK and KDE aren't also cross-platform native.


Why should they be?


Of course, there's no need for them to be. But this conversation started out with "why do people use web based UI solutions?" and "because there is no proper UI library that does cross platform as well as the web".


Using the word native doesn't make any sense anymore.


Lazarus and Free Pascal and it will run several times faster than the web.


What's the reason not to write desktop apps in Flutter in 2025?


You might find this appealing:

https://github.com/mappu/miqt


Came here to say this. I just started with miqt and it seems to work really well. Go + Qt is near ideal.


Making good GUI software requires a lot of iteration and trial and error before you're satisfied with the UI and UX. With a web-based tech, you make a change, auto reload triggers, you see the change almost instantly, making tweaking very easy. If you're working with a large Qt codebase, every little change to a header file requires a long ass compile times. It's really frustrating when you spend an hour just tweaking a few controls when you know it could have taken 5 minutes. Also, the reactive model as seen in web frameworks like React or Vue is much superior to the typical flow of state management in retained mode GUI applications in desktop frameworks. Until we have a decent solution that solves these problems, people will continue using tech like Electron or OS web views.


On the other hand, the developer convenience offered by Electron et al. comes by sacrificing runtime efficiency. It's astonishingly wasteful of resources, and that waste gets multiplied by every computer that runs the program, and every time it is run. The long-term costs saved by the developer are thereby amplified and pushed onto the users, in the form of shorter hardware upgrade cycles (and potentially increased electricity usage).

Just as a book will be read many more times than it is written, the burdens associated with a program's architecture will be borne many more times (collectively) by its users than by its developer. This is why I avoid web-based tech when building applications.

Relatedly, I'm glad to see that sustainable computing has begun showing up in global discourse.


It takes half a day to implement proper hot reload in QtQuick, which also has all the reactive features. Even less now that AI can just write it for you, and it’ll be more performant than Vite dev builds.

Coming to desktop app development from the web, I’ve got most of the same conveniences I’m used to like GammaRay as the inspector. The only real difference is I’m willing to wade through cmake and linking errors.

Even QWidgets is still super fast to develop with if you’re using PySide (although hot reload is a bit more difficult to implement and distribution becomes the nightmare).


QML is not native, PySide uses Python. If you pick either of those, you lose native controls and low level language for performance, so again, may as well use web-based tech. Especially that HTML/CSS support significantly more styling/animating options than QML.


Qt Quick components are just C++ classes[1].

[1] https://github.com/qt/qtdeclarative


But I already know how to write a web app, I don’t know how to write a desktop app. It’s faster to just write and wrap a web app, and as far as most people can tell, it works just fine.

Ya gotta be practical.


To me, this argument always sounds like someone is being forced or threatened into creating a desktop app. It was never supposed to be easy; the goal is to create an app that users would want and will actually use.


It's a strange world that I live in now.


I have been programming since 1986, have enough knowledge across several platforms, even though in 2025 distributed systems + Web UI pays the bills, I can still easily code native in a couple of UI frameworks.

Doing native UIs is only a matter of actually wanting to learn how to do it.


Why can't there be web developers and desktop developers?


Fyne is a pretty decent native solution for doing this in Go.


It's fast, quick, and easy, but it's peak programmer UI. It's pretty unattractive, does not integrate well with its host OS (in terms of behavior), and does not integrate at all with accessibility tools.

At least last I looked into it.


When all that people want to use is how to use an hammer, they see nails everywhere.


Direct link to the article: https://pluralistic.net/2025/11/18/im-not-bad/#im-just-drawn...

It's a long-winded article, even for a lawyer, but the payload seems to be a crack at the head of the RIAA, which is suing Midjouney.

"In other words, Glazier doesn't want these lawsuits to get rid of Midjourney and protect creative workers from the threat of AI – he just wants the AI companies to pay the media companies to make the products that his clients will use to destroy creators' livelihoods."


I don’t find it long winded. It just gives background and makes a bunch of valid points.

Mainly that creatives are being screwed because every time they get given extra rights they’re bullied into selling them for nothing.

So this right that they get the copyright back after 35y is different - because you can’t be forced to sell it for nothing.

We need more laws like this to help creative people make the money they deserve. Most creative people make a pitiful amount of money while studios / publishers / labels do better and better. It’s not sustainable.


It's a readable and enjoyable text about a complex issue. You can't really distill anything about copyright without actually talking about history, relevant examples, and how it affects other industries, or other creative works, or...


> The conclusion here is clear: the industry will want different things from you as it evolves, and it will tell you that each of those shifts is because of some complex moral change, but it’s pretty much always about business realities changing. If you take any current morality tale as true, then you’re setting yourself up to be severely out of position when the industry shifts again in a few years, because “good leadership” is just a fad.

Institutional rhetoric at high levels is always meant to manipulate labor markets, financial markets, popular opinion. This is basic worldly-wisdom. The question is how does one (who is not at a high level) survive the recurring institutional changes? There seem to be two approaches to an answer: Do one's professional best regardless of change, or try to anticipate changes and adjust with the wind. For the first, gods may bless you, but it is folly to think your bosses will respect you. For the second -- good luck, you're running with bulls. Either way, the pill to swallow is that most employees including managers are grist to the mill.


> the pill to swallow is that most employees including managers are grist to the mill

Businesses exist to make money. If you want a commune instead, join one!


For many workers, working towards the goal of making the company profitable would be an improvement.

Many workers primarily work towards helping the boss grow their head count, or helping the middle-manager with their emotional state.


It's generally a symbiotic relationship though, as the workers grow their own resume while helping their boss grow theirs (and generally the boss is growing his own while helping his boss grow theirs and so on. Sometimes it goes all the way up where even the founder just wants that lifestyle subsidized by investor money and does not care to actually ever build a profitable product).

This kind of perverse incentive comes up when the rank and file has no meaningful way to profit off the company's success, and so it instead becomes more profitable (in future profits from the inflated resume, or kickbacks/favors from vendors, etc) to act against the company. Just like in security bug bounties, companies should reward their employees more than an external malicious actor would, otherwise they will choose the rational option.


> helping the middle-manager with their emotional state.

Hah, this is hilarious. So very "The Office".


Really sharp reasoning. This can be reversed to define an extra ordinary manager: don't care about your head count and just be a fucking grown up who's emotional state does not depend on his team's performance. IMHO this results in having a high head count and a team performing pretty well. Kinda stoic wisdom. Go and figure...


That's not the only reason why businesses can exist. It's the most common reason in US culture, but there are other reasons and cultures.


Tell us about a business that does not exist to make money.


First post:

> the pill to swallow is that most employees including managers are grist to the mill

Meaning that employees are disposable, and their only purpose is to produce value for the business.

Your reply:

> Businesses exist to make money. If you want a commune instead, join one!

Thus agreeing with the parent that the sole purpose of a business is to make money above all else.

My reply:

> That's not the only reason why businesses can exist.

Your reply:

> Tell us about a business that does not exist to make money.

This is rhetorical sleight-of-hand to change the counterpoint from "prove me wrong by showing me a business whose purpose is not to maximally exploit employees to maximize the amount of money it makes" to "prove me wrong by showing me a business that does not make money".

I could respond to the latter with an easy "some businesses lose money and exist because the owner finds the process fun", but you could counter with the No True Scotsman of "a business that doesn't make money is a hobby, not a business".

Instead, I will respond to the former, which is the original point, and say that there are plenty of mom-and-pop (or larger) businesses, as well as cooperatives, whose goals are not actually to exploit the worker to maximize the amount of money they make, but is primarily to give the owners a good work/life balance, or to help their community, or to be owned collectively by all workers.

The American-style "walk over anyone to make money" isn't actually the only way to do business, but the kind of person who thinks it is will generally make the tautological argument of "if you aren't maximizing your profits, you aren't a real business".


I infer you don't know of any particular business that does not exist to make money?

If you run a business that loses money, who is going to pay for those losses?


I know of no business that does not involve making money.

I know of many businesses for which making money is not the primary reason to exist. And the majority of businesses do not try to maximize profit at all costs, even when their primary reason for existence is to make money.

Random example: I know someone who teaches singing. She no longer employs other people, but has done so in the past. The IRS agrees that it is a business. She makes money from it and depends on the money from it. She has other skills that would earn her more money elsewhere. If her business made moderately more money but no longer taught anyone to sing better, she would stop running the business and do something else.

If you're going to say that the business's existence depends on the function of making money, as in if that purpose were removed then it would be called a hobby and not a business, then that's a No True Scotsman argument and it's pointless to discuss.

(Basically, I'm with stavros on this.)


> at all costs

There's that strawman again. The rest of your argument depends on that, and so is invalid.

I know lots of people who started businesses with the intention of making money (including me). None of them were willing to go at it "at all costs". I don't know where you get this strawman.


It's from the post you replied to, from the part you quoted:

> the pill to swallow is that most employees including managers are grist to the mill

You can't pretend that this part of the conversation doesn't exist simply because you didn't write those words. You were replying to someone who very specifically said this, you were agreeing with them, and to then basically claim "oh I didn't write it, I merely heavily implied it by agreeing with the parent" is disingenuous.


Dammit, Walter, did you not read any of the very extensive comment? It was an entire treatise about why that exact line is misleading and in bad faith, and you reply with it anyway?


It's not at all in bad faith. Businesses are formed to make money. If the IRS discovers that your business is not intended to make money, they will re-define it as a "hobby" and will not let you deduct expenses.

Surely you can give an actual example of a business not formed to make money?

P.S. When you talk about bad faith, I recommend that you do not invent things I did not write, put those things in quotes pretending that I did write them, and then argue with that strawman.


Your answer seems in bad faith because it ignores parts of the answer like this:

> "Instead, I will respond to the former, which is the original point, and say that there are plenty of mom-and-pop (or larger) businesses, as well as cooperatives, whose goals are not actually to exploit the worker to maximize the amount of money they make, but is primarily to give the owners a good work/life balance, or to help their community, or to be owned collectively by all workers"

Those are not hobbies and will not be categorized as such.

The point is that the goal of making money is not necessarily meant at the cost of crushing employees or considering them disposable. The person you're replying to is saying that's a very US-centric way of looking at businesses (e.g. maximize shareholder value even if it costs happiness) but that's not necessarily the only way of making money. It's very cynical to think it's the only way, because it reinforces the status quo (what are you going to do if you don't like it? That's business, join a commune instead!).


> The point is that the goal of making money is not necessarily meant at the cost of crushing employees or considering them disposable.

I never wrote that it was.

But as an employee, you and the business sign a contract in advance. The contract spells out the obligations of the company to the employee, and the obligations of the employee to the company. If you expect more than that, negotiate it as part of your agreement.

Also, if the company does not make money, how are the employees going to get paid? The company has to cut expenses, and that means some of the employees have to be let go. Companies also regularly evaluate employees, and if they are not delivering value in excess of what they cost, they'll be let go.

Yes, you can be let go. You'll also get the severance package you agreed to in your employment contract. You can also quit at any time for any reason. It's a fair arrangement. It's not a marriage.


It's ridiculous to expect every single aspect of the employer-employee relationship spelled out in the contract. There are - or should be - certain societal expectations that the employer will not cause undue stress or unhappiness on the worker. This must not be negotiated in a cutthroat manner; that's such an American thing to expect (which was partly stavros point, I believe).

There are other ways to conduct business that are less exploitative without requiring a specific clause in the contract saying the employee will be treated well.

Companies lay off employees for all sorts of evil reasons unrelated to "we will go under otherwise". There's reason to believe the "great layoffs season" of a few years back was at least partly an act of collusion by big tech companies (which it then cascades to smaller companies) which had more to do with regulating down wages than with them risking going under.

Someone mentioned a few weeks back Nadella's memo explaining some big layoffs at Microsoft where he rambled about how it seemed contradictory that the company was doing so well yet they were letting go so many employees "which we've known and learned from for years" yet "the Lord works in mysterious ways" (ok, I made up this last phrase, but what he said amounted to the same). He failed to point out a single specific reason, and in particular he never mentioned "or else Microsoft's profits will go down" or whatever. I guess if Microsoft ex employees don't like it they can go join a commune!

P.S. as an example of how American this is, in some countries companies cannot simply let someone go unless they can provide legal reasons for this (bad performance beyond all fair chances, justified cost cuttings, etc). You can argue whether this is good or bad, but the point is: there is more than one way of conducting business.


> It's ridiculous to expect every single aspect of the employer-employee relationship spelled out in the contract.

It's not necessary to spell out in the contract what the legal requirements are.

The words "exploitative" and "treated well" are very fuzzy words, and everyone has a different idea of what they mean.

> for all sorts of evil reasons

Then the employee can press charges or sue.

> regulating down wages

How that works out in the real world is companies cheat on these cartels. Remember when Jobs complained that Google was violating their "no poaching" agreement? Cartels are unstable and unable to enforce their cartels, so they don't really work.

Nadella does not need to justify his layoffs. If they don't fit into Microsoft's plans, they get laid off. Microsoft does not owe them a job. BTW, I know many people who have left Microsoft for a panoply of reasons. Many went to other companies, many started their own, some succeeded, some didn't, some went back to Microsoft. It's a chaotic, dynamic system. I also know some that made incredible fortunes off of their stock options. How horrible that Microsoft minted tens of thousands of multimillionaires out of their employees! Some even into 9 figures. What a hell-hole! Microsoft is probably the worst example you could mention as an evil employer.

Dummy me that didn't get hired on by MSFT in the 1980s. Or I shoulda invested everything I had into MSFT stock. When I went to the doc for a catscan, I asked the operator to set the dial to 1987 so I could tell my foolish earlier self to buy buy buy MSFT! Sadly, the catscan machine had the side effect of wiping my memory of the trip.

> You can argue whether this is good or bad

It's bad, because it makes businesses highly reluctant to hire people, which makes the economy less prosperous.


> Nadella does not need to justify his layoffs.

Only if his goal is to make money at all costs, which is the stance you're taking even if you protest you are not.

> It's bad, because it makes businesses highly reluctant to hire people, which makes the economy less prosperous.

(I preempted your reply, because it wasn't the point to debate whether employee protection regulations are right or wrong; the point was to show you there are different ways of conducting a business that are not merely about making maximum money).

Again, this (and pretty much everything else you wrote in your last comment) is a very American way of doing business, precisely stavros' point.

Thankfully there are other, more respectful ways, as others have pointed out repeatedly and you insist in ignoring.

> How horrible that Microsoft minted tens of thousands of multimillionaires out of their employees!

Complete non sequitur, since you're so fond of calling out logical fallacies.

> Dummy me that didn't get hired on by MSFT in the 1980s

Yes, I'm sure you'd be a millionaire and would be spared arguing with random guys on HN. Life's a bitch.


> Surely you can give an actual example of a business not formed to make money?

Why? That was never claimed. The claim was that businesses can have other reasons for existing in addition to making money. Furthermore, those other reasons can be a higher priority for a particular business.


You didn't write "in addition" in what I responded to.


> Businesses exist to make money

This implies that this is the primary reason businesses exist. Or did you mean "that's just one reason, it might even be very low on the list of reasons, but it is one"?

Because, if you meant that, I don't know why we're arguing about meaningless pedantry and conversational sleight of hand.


FWIW, I enjoyed and agree with your thoughtful comment, and found the response disappointing. Having known privately-owned mom-and-pop businesses, I can confirm not everyone is out for profit at all costs, even in America. For some, it's enough to make ends meet doing something you're passionate about.


> I can confirm not everyone is out for profit at all costs, even in America

Definitely, I didn't mean to imply that every business in the US wants to profit at all costs, I just meant that the culture skews towards that. The US culture towards work tends to have a certain response to cases like one where someone has a popular product/service/business but would rather maximize work/life balance than income.

In other cultures, that's seen as much more of a reasonable choice than in the US, where the response tends to be more on the "I can't believe you're giving up tons of profit for more free time!" or similar.


No offense taken, I totally get it. As an American, I think we're pretty screwed up in our priorities, on many fronts. I hope we all (globally) can figure out how to slow down and work less! Life's too short to spend so much time grinding for money.


You are arguing with "at all costs" which I never wrote, and so do not feel any need to reply to that.

Mom and pop businesses definitely do it to make money. They aren't charities. They pay taxes on the money they make. And if they don't make money, what are they going to live on?

Non-profits are not out to make money, but (again) they are not considered businesses.


Nobody argued pop & mom ("and larger") businesses don't strive to make money, the argument was that that's not their only goal.

We're arguing against your "at all costs" because you did imply it. Maximizing money earned at the cost of employees well being and happiness is ONE way of making money, but not the only way. You can earn money but not seek to maximize the money at the cost of burning out employees, for example.


Then you're arguing with yourself, because I never wrote "at all costs" nor did I imply it. It's your (rather ridiculous) strawman.

Consider I want to enter a marathon with the intention of winning it. Do you think that implies I want to club the other athletes so I can win "at all costs"?


But that's the kind of argument you're making by dismissing opinions that e.g. clubbing other athletes since winning is the most important thing is bad, and that if we don't like it we should "join a commune".

Others have already explained that while a business must make money, that's not always the most important thing, there are competing goals (not excluding money, but sometimes as important).

And if you didn't understand the original comment by stavros, then he clarified what he meant. So now you have the chance to stand corrected: he meant making money at the expense of all else, including worker happiness. This point has been made more than once already, you cannot have missed it.


> if you didn't understand the original comment by stavros, then he clarified what he meant

I understood his original statement, and did not impute additional meanings into it. None of you have accepted that I did not write "at any cost".

> clubbing other athletes since winning is the most important thing is bad, and that if we don't like it we should "join a commune".

And there you invented YET ANOTHER strawman to bash me with.

Frankly, I'd like you to produce a clever argument that challenges me. Using logical fallacies, like strawmen, is kinda boring. It's easy enough to google the list of logical fallacies, and then you'll be able to avoid them and it'll be much harder to dismantle your argument.


Yes, we all know the basic requirements of business.

The replies to your comment are push back against your attitude of "biz make money, don't like it join a commune", in the context of grinding up employees.

We're saying there's a middle ground, where some businesses will sacrifice some profit in exchange for taking care of their employees, instead of treating them as disposable.


Businesses exist to produce value for a society. In return, many societies provide ways for those businesses to profit. But this is outside the scope of the article or my comment on it. Profitable or unprofitable, business leaders today seem to impose chaos on their subordinates, and it can be difficult to know when and how to react.


Well, that is just the problem, isn't it?

A lot of the bad behavior in corporate America comes from signalling (for above) and posturing (for below), not from finding ways to make money

(Communes often have the same signalling and posturing problems, but they don't have to additionally worry about shareholders and bonus payments)


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